At least that's in essence what I need.
I have a rigidbody platform that I need to move another rigidbody across, but as I try to move one across the other, the rigidbody platform starts moving due to the other object.
I'm not sure if I should simply simulate my own gravity on the platform object and remove the rigidbody, or if there is some other preferred solution, since this method causes other problems.
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